SOCOM 4: U.S. Navy Seals Review

SOCOM 4: U.S. Navy Seals
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PS3 Move bundle: If you don't have the PS3 Move yet, this is a great deal. This is also the ONLY PS3 Move gun peripheral worth buying. Trust me, I tried many of them. It takes some getting used-to, but didn't analog sticks the first time you picked up a PS2 or Xbox controller? Once you get used to the Sharpshooter, it's like second nature. It also feels better holding it and pulling the trigger than any analog controller. It also seems more accurate. There are calibration issues, but not enough to stop me from using this all the time instead of normal controllers. It's just so much more fun!
GAME: GREAT to use with the Sony Sharpshooter gun. That's the reason I bought it. The only other Sharpshooter game worth mentioning is Killzone 3. SOCOM4 is MUCH better to play with the Sharpshooter. 1. It seems more realistic. 2. The calibration seems better. In KZ3, I had to recalibrate every 5 minutes. This one stays more or less calibrated. I do have to recalibrate every so often, or "yank the crosshairs back". Basically, on the fly recalibrating by yanking the controller far left or right off the screen. It is annoying, but works. One downside I did notice: Sometimes, randomly, it doesn't allow you to recalibrate in the options menu. The recalibrate button just is not there...no idea why. So you have to exit and restart the mission. Weird..
The game itself cannot beat titles like MOH or COD as far as gameplay, but it does add a tactical feel. You can control squads instead of being the lone wolf. Sort of like Tom Clancys Rainbow Six games, except not boring...and more fast paced. You also have options on how you want to attack an objective. You can go in stealthy and perform stealth attacks, snipe, or use your teams to setup ambushes. Or you can do what I like to do and just setup overlapping fields of fire and just kill them all from cover, one by one.
Also, please stop comparing this to older SOCOM games. It's a PS3 Move shooter, and a great one. Unfortunately, carrying the SOCOM franchise name which means all the die-hard SOCOM fans out there are going to complain.
Graphics are fine. Not great, but definitely not bad. This won't beat Crysis 2 or KZ3 on graphics, but it IS the best graphics ever seen in a SOCOM game. So if you were/are a SOCOM fan, don't complain and just enjoy it. There are a few glitches, but even Crysis 2 has some. All games do. Overall, the lighting and environments are satisfying to an FPS player like me.
AI: Well...the AI is just completely retarded. Your team will block your line of fire sometimes, or stroll right out into artillery fire. It's ok though, because you can just kill them to keep them out of the way and revive them later. They don't shoot back. A funny way to get around the dumb AI. Or, use them as cannon fodder or bait. They'll do whatever you say, because well, they're completely stupid. The enemies are a little better it seems, and use grenades, cover and can detect you pretty well. They are also very good at killing you, even on normal mode. I tried going "rambo style" and just rushing with machine guns and grenades. You can't. The enemy AI is too good of a shot and knows just where to throw grenades in order to kill you quickly. So all in all, AI is acceptable.
I haven't tried playing this without the Sony Sharpshooter. What's the point? You really won't want to use a regular controller ever again once you've tried this with the Sharpshooter. I've been waiting for a good gun-peripheral shooter to come out since Duck Hunt and the Lightgun on the Nintendo. Time Crisis was just "ok", KZ3 and MAG were decent... But SOCOM 4 is finally it. FINALLY! Now Sony, just fix that damn calibration issue.
P.S. do not even THINK about any other gun attachments than the Sharpshooter. I tried many of them and they are cheaply made and cannot map the buttons via USB like the Sharpshooter does. They are all a waste of money and just take up space in the closet now.
Two things you may want to do: Get a Hogue rubber pistol grip, universal size. These are sold for real guns. I had one lying around and tried it. It's a tight fit, but once it's on, leaves enough room for the second trigger button to work. IE, it doesn't squeeze it. This makes holding the Sharpshooter MUCH more comfortable. It is painful to use for long hours, the pistol grip sleeve helps this.
Put a piece of foam between the Move controller and the plastic cover. If not, the vibration will cause a loud rattling sound. Very annoying.
You may also want a piece of foam stuck below the trigger guard. This is where a lot of the weight rests. Your middle finger will hurt after a while if not. Or use a glove.

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SOCOM 4: US Navy Seals is a multiplayer third-person tactical shooter developed exclusively for play on PlayStation 3. The second release in the SOCOM series on the PS3 platform, SOCOM 4: US Navy Seals features an all-new Ops Commander character tasked to lead a five-member NATO special forces squad in a desperate operation in Southeast Asia. Game features include: dynamic command of squad members, an air support option, 1-32 player support online, support for both PlayStation Move and the DualShock controller, PlayStation Bluetooth Headset support and more.

This special PlayStation Move oriented edition contains both necessary Move control components as well as the special PlayStation Move Sharp Shooter gun peripheral. See the complete list of items included below.


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