Showing posts with label socom 3. Show all posts
Showing posts with label socom 3. Show all posts

SOCOM 3: Piggyback's Authorized Collection Review

SOCOM 3: Piggyback's Authorized Collection
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Sea Snipers collaborate on the Official Socom 3 guide by writing the multiplayer section & ILLUSTRATING ALL MAPS!!!
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Communique from [SS]Rator -- Admiral, Sea Snipers
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At the beginning of June, the Sea Snipers were contracted by Piggyback (Halo 2 Official Guide, Jak 3 Official guide) to write the multiplayer section of the Socom 3 Official Guide. The multiplayer chapters represent 70 pages of the 200 page guide , which will be available in all stores on 10/11 with the game. In addition to writing the multiplayer section of the guide, Generator Studios was contracted to illustrate all of the single and multiplayer maps! Yep, ALL the maps are DONE and they look even better than the Socom 1 & 2 maps.
This is the first time that a clan has ever been contracted to collaborate on an official guide in the history of gaming. My men and myself worked night and day to compile the most complete, accurate and detailed multiplayer information on Socom 3 for you all. In addition, all of the maps are just as you like 'em. Illustrated in the same style as the original Socom 1 and 2 maps, they came out great!
Since all of the [SS] were included in the Beta cycle thanks to E-Seals [...], Piggyback and the [SS] were able to research, test, and compile tons of information. Everything from "Getting Started" which includes details on all of the games' options as well as screenshots and descriptions of everything you can do in the game, to "Tips & Tricks" that span beginner player tips to advanced veteran tricks and even weapon stats and charts, and "Strategies" which run the gamut from noob tips to advanced strategies for both terrorists and seals that can help you and your clan get more tactical. We (the [SS]) have even divulged some of our inner workings and structure including how to create your own clan, recruit new members, run practices, matches and how to reward your members.
And yes, ALL the maps are in the guide. I know it used to take us 3 weeks to a month to complete just one map, but with all of the great information we were provided with from Piggyback, we were able to get them all done before the release of Socom 3. And not just the multiplayer maps, but the single player maps as well. All of the icons and details are in place, and Piggyback will be releasing downloadable PDF versions of some of the maps before the game even comes out.
We have put ALOT of work into this puppy. Thanks to all of the Sea Snipers that gave me some awesome information, we couldn't have done it without you. I must have received over 100 pages of information, strategies, tips, tricks and charts from these guys that I compiled and wrote the multiplayer section from (the final multiplayer section is 70 pages of a total of 200 in the finished guide). I did all of the maps in hi-res for Piggyback and they look fantastic! Finally you guys don't have to wait until Socom 4 comes out for me to finish the last maps for Socom 3! LOL!
I have to give a big THANK YOU to all my new friends at Piggyback for giving the Sea Snipers and Generator Studios the chance of a lifetime to work on the Socom 3 project. We've been wanting to do this since Socom 1!
So, now you all know why we've been so "busy" and unable to accept a lot of matches and scrimmages in the past month! We had a very tight deadline, but the write-up and the maps were scrutinized by all the parties involved and came back with great reviews. All in all, everyone is very happy with the final product. Thanks again to everyone that was involved with this project, it was an AWESOME opportunity for all of us to be a part of.
Don't forget to check the credits in the back of the guide to see your friendly Sea Snipers names in lights!
[..]

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MASSIVE MULTIPLAYER CHAPTER: in-depth analysis of online mode, multiplayer tactics revealed, radically refine your teamwork and wreak havoc among your opponents! ALL SINGLE-PLAYER AND MULTIPLAYER MAPS: highlighting absolutely everything. Keys to all icons are presented in the back cover foldout. COMPLETE MISSION-BASED WALKTHROUGH: step by step instructions to help you ace the game on all difficulty levels. ALL SECRETS REVEALED: unlockables, hidden Bonus and Crosstalk objectives, PSP (Playstation Portable) connectivity... you name it, this guide's go it, and now so do you. INSTANT ACCESS: Innovative back cover foldout, color coded index, unique 3-level tab system ensure you find the data you require immediately.

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SOCOM 3 U.S. Navy Seals Review

SOCOM 3 U.S. Navy Seals
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Okay, I will write my review for the single player portion of the game as I have not played the online portion yet. I have focused on the single player portion only. I enjoy online for the most part but there are too many idiots out there who ruin it by talking smack and cussing like they think it is cool, most of them are kids. Anyways, onto the review.
In the single player portion, you will play in three different locales. Each locale will offer multiple levels up to around 6 or 7, based on how soon you achieve your bonus objectives. If someone escapes who you could have caught as a bonus, then you continue to another level to try to apprehend that suspect again. The missions are nicely laid out and varied this time around. There are vehicles that have been introduced as well that you can drive such as the standard combat boats, buggys, 5 tons and a few others. Weapon lay out is nicely added with multiple weapon combinations that you can use. SOCOM has always been the leader in the realistic approach of special warfare. The bullet impacts in the game are extremely realistic, whether that is hitting the body of the enemy or shooting thru different materials such as glass or crates. The bodies will react to each and every single shot as in real life with the force of impact driving the body in the game. Nice touch to me for realism.
I have to say though that after SOCOM 1 and SOCOM 2, there was a short time frame between those games, only a year, and there was a 2 year hiatus between SOCOM 2 and SOCOM 3 that I would have expected a better gain in graphic performance. While it still looks good, I wished it would have looked slightly better in overall terms. Zipper has gone through a lot of work to get the little details included in the game such as the different sounds of the weapons and the sounds of the different materials they are shot through. This game would have rocked in my opinion even more if they had included the methods of insertion such as scuba diving or sky diving. Would have brought the immersion factor up even more.
The Sony PSP will be gaining the SOCOM Fireteam Bravo for it and from what I have read the two games are supposed to be interoperable by connecting the two console units to one another, but I am not positive on this so it will be interesting to see what comes of that.
All in all SOCOM 3 is a great game and definitely keeps the lead for the best shooter on PS2, and in my opinion one of the best shooters over Xbox as well. The realism is there, the immersion factor is there and the attention to detail is there. At the very least give this game a chance with a game rental. You will most likely be headed for the store when the time comes to return the game and pick up your very own copy. Enjoy.

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SOCOM U.S. Navy SEALs Combined Assault Signature Series Guide (Bradygames Signature Series) Review

SOCOM U.S. Navy SEALs Combined Assault Signature Series Guide (Bradygames Signature Series)
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I bought this book with high hopes.. Some (if not all) of the previous SOCOM guides have received poor reviews, but since this book has the online content written by a supposed SOCOM "clan", I figured they'd do justice to the online playing portion of the game. If you are the type of player who likes SOCOM for the single player mode, or even playing the single player mode with 3 other friends (online, cooperative mode), then this book looks like it will make you very very happy.
If, however, you are like me, and pretty much only play SOCOM to go online ("classic" mode) and join a team of internet folks to kick some tail of the other team online, you will certainly be disappointed. There is little to no information (in my opinion) that you could take from this book for online "classic" play that isn't already in the manual. It does contain maps of the classic mode multiplayer online locations, but they are roughly postage stamp size, and are of no help for use while you are playing (or even when you are not playing! Just too small!) The publisher promised full-size maps on their website, and when I logged in I saw none, and I looked thoroughly.
I just can't recommend this book for anyone unless you play single player only, or cooperative mode, which I'd guess is the vast minority of players.

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BradyGames' SOCOM U.S. Navy SEALs Combined Assault Signature Series Guide includes the following:A complete walkthrough of the entire game.

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