Showing posts with label socom. Show all posts
Showing posts with label socom. Show all posts

Socom Fireteam Bravo PSP Review

Socom Fireteam Bravo PSP
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THis is truly a good game for the PSP. I was amazed at how well I was able to control this game. I could command my teammate almost as easily as I could control myself. Zooming in and out was easy. Aiming was easy. Weapon selection was easy. But here is the problem. The game is easy. The single player game hardley ramps up with any difficulty. Even when you drastically change the dificulty level. The graphics could possibly even be called poor. Finally, there is no major creativity here. Over and over again you do a very similar thing. Go in and take out the bad guys, or go in and save a good guy. Though this is fun, creativity is appreciated. All of that said. This game does have online multiplayer in a big way, and yes it does support voice chat and microphone headset use. Incredible that a PSP game can do this.
Bottom Line: Great game with minor drawbacks.

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SOCOM: U.S. Navy SEALs Fireteam Bravo offers fans of the best-selling franchise all-new single-player and wireless multiplayer gaming missions. Travel to 4 different Areas of Operation (AO), while tasked with completing 14 unique, realistic international single-player missions. Multiple players will be able to form clans and take on their friends for team based high-action gameplay in SOCOM Fireteam Bravo via a Wi-Fi connection. Over 30 authentic weapon and equipment options offer players the ability to customize their fireteamsMultiple save points eliminate having to replay a failed mission from the beginning Special crosstalk feature enables players who successfully complete cross-title objectives to advance more rapidly and affect mission structure, in both this game and SOCOM 3Multiplayer action - team up and compete with friends in Ad Hoc and Infrastructure Modes through a Wi-Fi connection Associated with U.S. Naval Special Warfare Command, ensuring authentic and realistic SEAL gameplay and mission designs

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SOCOM: Tactical Strike Review

SOCOM: Tactical Strike
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Most negative reviews are coming fron die-hard socom gamers. This game has a main purpose of Strategy. This is not a run and gun game...its about commanding. The graphics for Socom Tactical Strike are by far the best so far or close. The gameplay with commanding is a ton of fun if you take the time to master the commands...the multiplay online is also cool many may think having only four real life players on at a time is ok...but commanding and setting up ambushes changes the total landscape of the game with ranking systems and clans. This all makes online play great! I give them alot of credit for developing something varying very different from the standard socom game, this game packs alot of fun with single player and online play. Just take the time to master the controls and the fun will start filtering in fast...

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SOCOM Fireteam Bravo 3 - Online Entitlement Voucher Review

SOCOM Fireteam Bravo 3 - Online Entitlement Voucher
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I don't own this, but it's worth pointing out that this download/purchase is NOT the game. This does not mean it's a bad purchase, but consumers need to understand what they're getting. SOCOM 3 uses a system that requires you to register your copy online for multiplayer purposes, etc. In other words, this download issues a new copy ID for people who bought the game used or traded it with a friend and need their own login information. So, while you may instinctively think $19.99 means you're getting a code for a full game, please be aware before you buy that this item is ONLY an activation code, and you will also need to own SOCOM 3 for it to be of any use.
To summarize:
You do NOT need this if you own a...
1. Retail copy of SOCOM 3 and are the original owner.
2. Pre-owned copy of SOCOM 3 but have no interest (or capability) of playing online against other people.
You DO need this if you own a USED copy of SOCOM 3 and...
1. Want to register to play online using PSP Wi-Fi mode.
2. Want to play local multiplayer using PSP Ad-Hoc mode.
I hope this information helps.

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SOCOM U.S. Navy Seals Fireteam Bravo 2 Review

SOCOM U.S. Navy Seals Fireteam Bravo 2
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In this game you are a U.S. Navy Seal, the most lethal fighting force in the world. As a seal (SEa Air Land) you work in two man fireteams and are forced to go through a variety of elements. Camoflouged and equiped with real-world weapons. Your arsenal includes assault riffles such as the M16, M4, XM8, SFCR LW and HW, and AK-47 as well as many other types of weapons and explosives. The missions can prove to be difficult and you must learn to use team commands and be extremely stealth. You have your choice of partners, Wrath a master of stealth, Bronco a close range fighter, and Lonestar a sharpshooter. The infacture mode is good but it does have a slight tendancy to freeze. Overall this is a great game combining shooting and stealth, a must-buy for all PSP owners!

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PlayStation 2 USB Headset Review

PlayStation 2 USB Headset
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The Playstation 2 Headset Microphone by Logitech lets you talk with your online friends, play games with voice commands, and much more!
The Logitech unit has a leather-like padded earpiece on one ear and just a plastic part on the other side to hold the unit on your head. It's relative comfortable, although after an hour or two it can start to be sore. However, if you talk to any receptionist that wears headsets all day long, you'll realize that comfort costs money - if you really want a unit that you can wear all day, you need to pay the money for that kind of unit. This PS2 unit is only $30 or so, and doesn't really qualify.
There's a microphone part that does have an adjustable arm in the sense that you can bend it in and out, but it isn't "extendable", i.e. you can't make it longer or shorter. This might work well for someone with a typical sized head, but if your head happens to be larger or smaller, the microphone won't end up near your mouth.
Some versions of this unit come with a mute, while others don't. Ours doesn't have a mute but I really don't see this as important - any game you play with a microphone comes with some sort of a mute option. We are currently using this unit with Lifeline which is a single person adventure game, so mute really doesn't matter. Other PS2 games with microphones all handle voice issues well.
The unit is pretty sturdy and handles wear well. Like any piece of electronics, you get out of it what you put into it. If you fling it around and step on it, it's going to break. We've treated ours reasonably well, and it's held up quite well in return.
This microphone headset simply plugs into the USB port provided on any PS2 unit. The port is found beneath the regular controller port location.
A great unit if you play games that involve voice commands.

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SOCOM 3 U.S. Navy Seals Review

SOCOM 3 U.S. Navy Seals
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Okay, I will write my review for the single player portion of the game as I have not played the online portion yet. I have focused on the single player portion only. I enjoy online for the most part but there are too many idiots out there who ruin it by talking smack and cussing like they think it is cool, most of them are kids. Anyways, onto the review.
In the single player portion, you will play in three different locales. Each locale will offer multiple levels up to around 6 or 7, based on how soon you achieve your bonus objectives. If someone escapes who you could have caught as a bonus, then you continue to another level to try to apprehend that suspect again. The missions are nicely laid out and varied this time around. There are vehicles that have been introduced as well that you can drive such as the standard combat boats, buggys, 5 tons and a few others. Weapon lay out is nicely added with multiple weapon combinations that you can use. SOCOM has always been the leader in the realistic approach of special warfare. The bullet impacts in the game are extremely realistic, whether that is hitting the body of the enemy or shooting thru different materials such as glass or crates. The bodies will react to each and every single shot as in real life with the force of impact driving the body in the game. Nice touch to me for realism.
I have to say though that after SOCOM 1 and SOCOM 2, there was a short time frame between those games, only a year, and there was a 2 year hiatus between SOCOM 2 and SOCOM 3 that I would have expected a better gain in graphic performance. While it still looks good, I wished it would have looked slightly better in overall terms. Zipper has gone through a lot of work to get the little details included in the game such as the different sounds of the weapons and the sounds of the different materials they are shot through. This game would have rocked in my opinion even more if they had included the methods of insertion such as scuba diving or sky diving. Would have brought the immersion factor up even more.
The Sony PSP will be gaining the SOCOM Fireteam Bravo for it and from what I have read the two games are supposed to be interoperable by connecting the two console units to one another, but I am not positive on this so it will be interesting to see what comes of that.
All in all SOCOM 3 is a great game and definitely keeps the lead for the best shooter on PS2, and in my opinion one of the best shooters over Xbox as well. The realism is there, the immersion factor is there and the attention to detail is there. At the very least give this game a chance with a game rental. You will most likely be headed for the store when the time comes to return the game and pick up your very own copy. Enjoy.

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SOCOM 4: U.S. Navy Seals Review

SOCOM 4: U.S. Navy Seals
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UPDATE 05-02-11: Giving the title a fourth star for two reasons: First, the U.S. Navy SEALS just killed Osama Bin Laden! That's the ultimate 'Takedown' mission...Go SEALS!! Secondly, I've been logging a lot more time with the game in 'Custom' mode. The no-respawn rule in 'Custom' forces a frustrating, but ultimately highly instructive and tactical rethink of gameplay style that fits with the game design. It's sort of like learning an instrument, frustrating until you 'get it', then it's much more rewarding. The price coming down also helps...a lot.
*****
Let me start out by saying that I'm almost exclusively a First Person Shooter player and almost always on an Xbox. Within just the past week I've logged time on (and have beaten as well) BFBC2, CoD Black Ops, and Crysis 2; I also own and have beaten CoD Modern Warfare, MW2, Red Dead Redemption, etc...
I've just gotten into the PS3 scene to get the killer Blu-Ray player and try some of the exclusive titles on it. The SOCOM series is a PS exclusive. SOCOM4 is my first taste of a shooter on the PS3 and sadly, this game doesn't measure up, and that's too bad. Granted, it's a Third Person Shooter game on the PS3, but more than close enough to compare. Gears of War and RDR are both TPS and awesome.
Having carried a real gun for the 32 years of my entire adult life from 17 to 49 in the military and law enforcement, I wanted to experience something close to actually pointing a weapon in a video game and was excited to try the PS SharpShooter system based on its reviews. I found after pricing the components locally, the SOCOM4 'Full Deployment Edition' with the SharpShooter and all the other PS Move gear actually cost less than just the hardware. Ergo, the game was free - to me. So, if you got the game with the package it is an awesome deal as it's an 'OK' game. I'll review the SharpShooter in its place...although I will say it gets high marks.
As for SOCOM4, I'm not familiar with the earlier titles. They must've been good or we wouldn't be on '4'. Video games are very complex with many layers so I'll try to summarize for times sake:
SINGLE PLAYER CAMPAIGN ONLY:
GAMEPLAY: Linear! I haven't been in a more 'rail shooter' linear game in the past several years...except maybe Mass Effect, but the story there is the game. This is worse than Halo linear; as in on-screen breadcrumb sequential checkpoints that keep you focused more on playing checkpoint baseball and tagging the bases than in mission achievement.
STORY: You're a semi-stranded, cobbled together, *NATO*? Seal team on some island that could cripple global commerce if the rebels take control. I don't want to go into more detail and spoil, but if you get more out of the story your imagination is better than mine and I daydream way too much.
WORLD: I felt almost no need, or desire, to explore the developer's world. Too bad because in many arenas it seemed that the developers went to a lot of artistic trouble to make it look realistic (success) and approachable (fail). The need wasn't there since if they wanted me to see it a checkpoint would run me through it. The desire wasn't there because the game treasures were ho-hum. The ample guns lying around were hard to understand if they were better or worse than mine (frequently worse I found out) and the 'Intel' that you're supposed to pick up never seemed to give me any useful payoffs...so if I saw it, I grabbed it, otherwise I felt no remorse for missing it. I felt no desire to explore or scrounge, neither seemed to be worth the trouble. The set design seemed high until you tried engaging with anything and it just bonked as you tried to scale it, kick it, etc... Well, you could shoot the occasional bucket or the now universal red exploding barrel. If you tried to get an overwatch position to cover your troops while sending them to flank and pincer, you found out that any high ground was almost always unavailable and just a vertical 'wall' to the arena. RDR this is not. The artists did a good job, the graphics are very good and the tradeoffs fair. Good detail, high contrast, great lighting effects, all in all very good. A nice place to visit...
GUNS, BALLISTICS, AND SHOOTING: They did a good job with the guns and most terminal ballistics. The guns were beautifully rendered in game and in cut scenes showing the correct kit for the players. The sights were very well done. Optics were beautiful and real-world accurate - to a point. Reflex reticles were true to life except the fact that the player-side face plates were in focus and quite distracting. They aren't in real life, they are out of focus and only the target and reticle are in focus - as it should be. Small gripe. Shooting with 'irons' in third person is weird, no way around it. It's much weirder when the players own huge and opaque head is frequently in the way because the camera is behind the guy shooting the enemy (you - the player). This only happens when ADS (aiming down sights). You wind up hip shooting like a noob to avoid it. There's no wind or gravity, but hey, again small gripe. Guns with scopes would recoil, but not settle...major gripe and an immersion killer. Shooting with optics moves you into FPS and seemed very good. Especially with the SharpShooter...it felt oddly real when ADS with the SS and using optics, especially scopes. This was and remains the highlight of the game for me...highly recommended for real shooters. You will get a sense of satisfaction that your years of training have FINALLY paid off in a video game; in a way no 'thumb shooter' will understand. Using an ACOG and a SS is not to be missed. Rent the game for that if you already have the gun.
Terminal ballistics and hit boxes seemed right on. A well-placed shot to a critical area was a drop, poor shots resulted in crippled, or semi-functional enemies, as expected. Well done. Black Ops could take a few lessons here. Hits were hits, misses were misses, no mysterious stuff. Sadly it seemed that ANY intermediate object would disable your shot...chain link fencing, leaves, openings between stairs, etc... All can defeat battle rifle caliber rounds and MGs, so sayeth the physics engine they're using. At least a lot of cover was destructible both ways...yet, Battlefield this is not.
AI: SQUAD: AI was good...considering that AI stinks in every game...period. The AI here has pluses (squad are skilled shooters) and minuses (squad hang back a lot and use cover oddly). I'm not usually working squads in game, so I'll be brief here...these guys will do. They are skilled, resilient (more so than the player by far), and fairly intuitive. They usually follow orders and perform better than most friendlies.
ENEMIES: Average. Enemies are appropriately skilled for the middle levels. Behavior patterns were fairly locked and predictable (weak cover skills) with some pleasant surprises (would flank or bum rush). Lethality was game-fair. Odd shots would hurt you, head shots would kill you. Enemies weren't super shooters, but weren't bullet spraying shopkeepers either. Enemy observation skills were highly variable. Sometimes you could sneak past them while looking into their eyes, or they wouldn't notice the 200 lb body you just shot landing on a tin roof next to them. Other times they would see you stealth kill a dude in the dark from a block down the street. Hard to figure.
ACTING: The acting is first rate. Voice acting is well done and usually appropriate with only occasional F-bombs. The characters don't have dramatic stories or parts, so this probably wasn't hard to get right. Motion capture looked realistic and they obviously hired real operators for some of the stuff based on movement patterns. Overall well done...a nice cake of few ingredients.
I'll add more as I wrap up the game...I just got it yesterday, but if you don't post right away nobody will see it. I might do the Multi-Player. For right now the campaign at least seems like a great training range for the SharpShooter community and little else. The story won't make you feel like you have to save the world, or your teammates (I don't even know their names hours later and don't get worked up when something happens to them), and even the PC seems like your cookie-cutter OCS Seal O-3; I've yet to identify with my own PC. He's no John Marston that's for sure. Gameplay is very dated, graphics and gunwork are good, but the effort is lost on mediocrity elsewhere. So far it's been your average garage sale...some neat stuff lost and surrounded by a bunch of same 'ole.
UPDATE: Finished the game and stand by the above review and rating...although I did shoot through a leaf, a fence, and a piece of corrugated steel to get some non-fatal hits on enemies. The game ran 10 hours with a rather casual pace and plenty of do-overs on my part. I like to experiment in-game and this results in a fair amount of 'don't do that again' deaths. Usually when playing a top-notch title, I get really antsy to get back into the game when I have to put it down to deal with real life...I didn't have those joneses with this title. The 'Custom Game' feature is pretty cool and backs up my estimation that the biggest value the game offers is as a training aid for SharpShooter practice. In 'Custom', you can pick maps, game types, and enemy bot skill levels to practice against...think: Black Ops Combat Training and you'll have a great notion of the feature.
MULTIPLAYER: Can't say...PSN remains hacked and has been down all week.

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SOCOM 4: US Navy Seals is a multiplayer third-person tacticalshooter developed exclusively for play on PlayStation 3. The secondrelease in the SOCOM series on the PS3 platform, SOCOM 4:US Navy Seals features an all-new Ops Commander character taskedto lead a five-member NATO special forces squad in a desperate operationin Southeast Asia. Game features include: dynamic command of squadmembers, an air support option, 1-32 player support online, supportfor both PlayStation Move and the DualShock controller, PlayStationBluetooth Headset support and more.


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Seal Team Seven #20: Attack Mode Review

Seal Team Seven #20: Attack Mode
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SEAL Team Seven readers will enjoy this fast paced addition to the series. The action starts on page one and doesn't let up throughout the book. There are some assumptions that you know who all the main characters are - but even if you don't you'll catch up... if you can keep up. A serious situation splits into two sits then four and so on... Very enjoyable.

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Special warfare at its most explosive-SEAL Team Seven is ready to strike!Fifteen-hundred miles west of Hawaii, a freighter is hijacked with enough weapons-grade plutonium onboard to blast all the major capitals of the world into radioactive dust. And only the highly-trained SEAL Team Seven can take out the bad guys.

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SOCOM U.S. Navy Seals: Combined Assault Review

SOCOM U.S. Navy Seals: Combined Assault
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The newest version of Socom does something many wanted in Socom 3, it includes the previous version's, Socom 3, online game. So many gamers who bought Socom 3 wanted to play Socom 2 maps online that Zipper released a map pack with Socom 2 maps and plans to release another soon. Zipper avoided that with this version by including all the Socom 3 maps and allowing you to play people with Socom 3 online. GREAT!!
This newest version of Socom, many think, is the hardest yet. The computer controlled enemy (called Mercinaries) is much smarter, harder to kill and their aim is dead on. Many complained about how easy Socom 3 was to defeat. This new version at the toughest level will have at least a couple of missions that will challange even top players.
You can play the game in more then one mode. You can go through the game in Campaign Mode both offline, and with up to 3 others, online at 3 levels of difficulty (Ensign, Commander and Admiral). You can do "Instant Action" Games on or offline which are one level missions (levels you have already played) with goals such as capturing the enemy leader, recovering a briefcase, etc.. You can also of course, play in online games with up to 32 players like the previous versions.
New for Combined Assault: Badges. Previous versions had goodies like grips and weapons that were unlocked by beating the entire game at different levels. Now to unlock items you need a certain number of badges. Badges are awarded for doing different things in the game like a certain amount of kills with a certain type of weapon as well as beating the entire game at a certain level.
New for the game. Triangles now appear over team mates heads and can be seen through walls. This helps in reducing friendly fire kills and in seeing where your team is in relation to you. When a team member is killed their triangle slowly fades out so you can see where that happened. This new feature also was updated to those playing Socom 3 online. Also new is a few new weapons. Some need to be unlocked. Perhaps the most used new weapon is for the Seals, the MG36, a light machine gun.
Overall, if you liked Socom 3 you will enjoy the new maps and the ability to play Socom 3 maps online with your same account information. The feel and play is pretty much the same as Socom 3 online but there are a couple of minor changes such as new sounds.
I am giving the game a 4 because there are a couple of things they need to fix. The patch to make Socom 3's voice system compatible with Combined Assualt always on hotmike (in Co-Op mode) has made non-Co-Op voice chat work for only some of the players some of the time. It most likely is an issue where players with a slower connection can't talk or hear in large map game play. I have yet to play a Co-Op game where the hot mike has not worked, but there have been many games where voices lag and echo in other players mics and that can be annoying. Also, when a player on your Friends or Clan List is in Co-Op mode and in a password game you can't enter the password and join the game plus you don't know what server they are on to find them and enter the game. There are also some software code bugs that if you play long enough you will run into like not being able to set a charge on a structure that you are required to blow up to complete the map or your offline teammates won't follow you. Plus there are a couple of things I thought the game still needs like if you get shot while getting ready to throw a hand grenade you should drop it where you are and it should explode.
Overall its a great extention of Socom 3 that has more difficult and engaging gameplay that forces players to relie on skill and brains.
UPDATE 11/2007
More then a year after its announced release, the second online Map Pack was released this month online for $5.99. It contains several maps from Socom 2. This last Map Pack has brought many players back to the game. Those hoping for the next installment of the game for PS3 that was supposed to be released around this time now at least have some different maps to play on until next year's new version is released.
UPDATE 5/09 While I haven't played this version in a year and a half, I learned not long ago that there was a final update and a free map pack released for this version of SOCOM before the release of SOCOM: US Navy Seals Confrontation Stand Alone last summer. Since its (too early) release Confrontation has gone from almost unplayable to stable but there has been no Map Packs released yet for Confrontation. Those with the backwards compatible PS3's may want to pick up this discounted bargain while waiting for new content to be released for Confrontation.

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SOCOM U.S. Navy SEALs Combined Assault Signature Series Guide (Bradygames Signature Series) Review

SOCOM U.S. Navy SEALs Combined Assault Signature Series Guide (Bradygames Signature Series)
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I bought this book with high hopes.. Some (if not all) of the previous SOCOM guides have received poor reviews, but since this book has the online content written by a supposed SOCOM "clan", I figured they'd do justice to the online playing portion of the game. If you are the type of player who likes SOCOM for the single player mode, or even playing the single player mode with 3 other friends (online, cooperative mode), then this book looks like it will make you very very happy.
If, however, you are like me, and pretty much only play SOCOM to go online ("classic" mode) and join a team of internet folks to kick some tail of the other team online, you will certainly be disappointed. There is little to no information (in my opinion) that you could take from this book for online "classic" play that isn't already in the manual. It does contain maps of the classic mode multiplayer online locations, but they are roughly postage stamp size, and are of no help for use while you are playing (or even when you are not playing! Just too small!) The publisher promised full-size maps on their website, and when I logged in I saw none, and I looked thoroughly.
I just can't recommend this book for anyone unless you play single player only, or cooperative mode, which I'd guess is the vast minority of players.

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BradyGames' SOCOM U.S. Navy SEALs Combined Assault Signature Series Guide includes the following:A complete walkthrough of the entire game.

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SOCOM US NAVY SEALS:CONFRONTATION - Brady Games Official Strategy Guide Review

SOCOM US NAVY SEALS:CONFRONTATION - Brady Games Official Strategy Guide
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Im not sure if sony will ever be able to stop clitchers, but this definitely puts a damper on any video game..... I still enjoy playing video games purely for the competition and challendge aspect of the games. When people clitch all of that goes away...I havent played the game in 2 months

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SOCOM: U.S. Navy SEALs Fireteam Bravo 3 Review

SOCOM: U.S. Navy SEALs Fireteam Bravo 3
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This is a game that I really enjoy. I had been anticipating the release of this third game in the SOCOM Fireteam Bravo series ever since thew title was announced.
Pros:
-many weapons
-weapons very customizable
-good graphics
-fastest loading time for any of my psp games
-great story
Cons:
-short story mode (consists of only eight levels and one tutorial level)
All in all, I highly recommend this game for anyone that is interested in a quality third-person shooter for the sony psp system.

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Story In SOCOM US Navy Seals Fireteam Bravo 3 you lead your SEAL Fireteamin an action-packed special op hunt for weapons of mass destruction andan ex-KGB agent located in a fictional war-torn former Soviet republic.Alexander Gozorov is a man that does not want to be found, an ex-KGB agentwith ties to the Russian Mafia, he has killed everyone we have sent to findhim. Gozorov is believed to have information on a major imminent attackagainst western interests. Time is running out and your 4-man team of USNavy Seals is sent in to track him down. Gameplay As with any tactical shooter, Fireteam Bravo 3 is all about squad-basedcombat. In single player action the player is in charge of a four-manNavy SEAL team on a clandestine mission in the fictional Balkanized republicof Koratvia. Being that the Seals are interfering in an internal conflicton foreign soil, plausible deniability on the part of the US governmentis built into the storyline. This affects the way the game is played inthat objectives and support, although clear and present, are not as heavilysupported be intel, audio communications with superiors or extensive weaponryprovided from the beginning of the game as in other games. Instead, briefingsare provided through brief cinematics and most of the game's 70+ weaponsand items can either be found, taken off enemies or purchased using "CommandEquity" points, which as in the previous Fireteam Bravo game, areawarded for objective completion. In the end, what this means is thatplayers will be flying by the seat of your pants more than in previousgame releases, but also have more perceived freedom of play. Fireteam Bravo 3 also features a number of new combat features. First, players have more choice in how they command. A full command option, where the precise actions of each member of the team against a common target is available, but they can also defer specific commands to perform coordinated attacks on different targets. The game also features an improved cover system that allows you to target and fire at enemies from behind cover, minimizing the damage that you take. You also have the ability to quick toss grenades, instead of having to focus your trajectory. Finally, Fireteam Bravo 3 also features a regenerating health system, allowing players to regain life if they can survive incoming fire and the visual fogginess that engulfs a wounded fireteam member.. Multiplayer Support and Modes One of the areas where Fireteam Bravo 3 shines is in multiplayer. Players will enjoy 2-16 player wireless multiplayer game support, across eight game maps, both via ad hoc and infrastructure connections. Full four-player co-op is also available, with all the combat tactics available in single player campaign. Push-to-talk mic support is available for squad member communication, as well as replacement AI character availability if a player chooses to drop out of a co-op game. Along with Team Deathmatch and Demolition modes from earlier Fireteam Bravo releases, players also have access to new modes: Tug of War, where teams must hold specific positions to gather points; and Leader, in which a team member designated as leader is moved to a specific location while under enemy fire. The player who takes out this leader becomes the new leader, with his/her teammates taking on the role of protectors as the mode starts over. Customization Fireteam Bravo 3 allows for maximum customization, both in singleplayer and multiplayer modes. In single player you are able to customizeyour weapons and those of your squad with a variety of accessories, includingscopes, silencers and under barrel attachments. In multiplayer, customizationis taken even further with the ability to choose from a variety of specialforces, including the KSK, Korean 707, Australian SASR, as well as tocreate specific tags, uniform colors, etc. Player's friends lists fromPlayStation Network can also be imported into the game so you know whenand where friends are playing. Key Game Features
Continue the Action — An almost limitless combination of custom missions, gear, weapons and difficulty settings.
Team Focused — Allows new ways for players to interact, expandingon the team orientated, authentic, military action that the SOCOMUS Navy Seals Fireteam Bravo franchise is famous for.
Lasting Appeal — Unlock gear and weapons, earn medals and ribbonsas you complete objectives, either offline or by teaming up online.
Compelling Story — Strong contemporary narrative supported by cutting edge presentation.
Online Multiplayer — Engage in online versus fire fights of up to 16 players, as wells as 4-player co-op battles.
Weapons — Enjoy access to over 70 weapons and items.
Customization - Weapons can be customized for use in the game's 4 loadout slots, as can the three available squadmates available in single player mode.


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SOCOM II: U.S. Navy SEALs Official Strategy Guide Review

SOCOM II: U.S. Navy SEALs Official Strategy Guide
Average Reviews:

(More customer reviews)
I am an old guy and have trouble with shooters so i always get the books and walkthroughs on line. I bought the Socom 2 game and this book at the same time.
I found it to be of very little use because the game itself contains all of the info in the book.
It can be helpful with its suggestions for alternate routes and what weapons to start with.
In general i find the screenshot to be very hard to view and the white text on a dark background annoying. Too much time is spent on 'looking pretty' and not enough on actual help.
For instance, the book lists the weapons by name only. This means that you can only tell what the characteristics of the Armory items are by checking them in the Armory. The names alone tell you nothing about the items.
There is a section of maps at the end but they are of little value, also for the same reason. No detail. The game maps are much more useful. In the book they are simply overhead snap shots that don't offer any detail or hints.
The multiplayer maps do show Seal & Terrorist starting points, but that is all the detail you will encounter. None of the different levels are shown ie. underground caves or stories in buildings...
I am sorry i wasted my money on the book. It has been of very little value to me. It looks good though.

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BradyGames' SOCOM II: U.S. Navy SEALs Official Strategy Guide provides a comprehensive walkthrough for all 12 intense missions. Detailed maps that depict every international location. Enemy profiles and a complete rundown of all weapons. Plus, multiplayer strategies and expert coverage of the 22 online missions!This product is available for sale in North America only.

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